Fallout 4: Fusion City Rising

Author(s): Recluse and Thuggysmurf

Link: Nexus Page

Lore-friendliness: (not really)

Installation level: (easy)

Overall rating: (good mod)

Synopsis:

There is an underground city in the Glowing Sea, called Fusion City. Founded by Ini-Tec, a new faction/pre-war company not represented anywhere in the lore (at least not that I’m aware of) of the Fallout universe. Attached to that city is the Club Fusion, a giant multi-floored night club. Some parts of Club Fusion are NSFW, but only if you use a nude body (CBBE is required, but that has nude and non-nude models).

My impression:

Overall, I give this one a 4 star rating. The only downside, that cost it the fifth star, is, that without CBBE it looks horrendous (although the mod author lists it as recommended, in fact, it is a requirement). But be aware of the other recommended mod, Valkyr Face Textures – I won’t post a link to that one, as it’s faulty and can totally mess up your game. Don’t download it – the people look good enough with other face textures, even vanilla ones.

Why did I give the lore-friendliness only 2 stars? Well, first of all, that Ini-Tec storyline is unbelievable. It’s fun to explore it, to fight through the dungeons (by the way, those are really packed with enemies, so better prepare your graphics card for some heavy load). But it’s a load of… well.

And they included an old – since long disproven – fan theory about Deacon, that he is in fact the Lone Wanderer from Fallout 3. That has been disproven, because it’s impossible to fit that into the timeline of the Fallout universe. Deacon would have to be much older than he is. In fact, it’s so much off lore, that I really was considering giving an overall rating of 3 stars, but as the mod all in all is well done and much fun, I think, 4 stars are ok.

How to read my reviews

This will be my blog for mod reviews etc. Whenever I find something interesting in the world of gaming mods, I’ll share it here.

A quick guide to how my reviews are set up:

On the top of the page you’ll find the author(s) and a link to the mod, then 3 ratings with a five-star system: Lore-friendliness, installation level and overall rating.

Lore friendliness, of course, rates how good the mod fits into the lore of the established Fallout universe. I refrain from just saying “lore-friendly: yes or no”, because in my opinion, there’s a big gray area between those two possibilities. Fitting that into a five-star rating seemed a good solution to me. This also affects the overall rating – low lore friendliness can downgrade the overall rating. But, as those reviews are all my personal opinion, that’s not a must – I can decide to not downgrade the overall rating, if the lore-friendliness is not important to me with a specific mod.

Installation level is also a five-star level, but doesn’t affect the overall rating at all, because it just indicates how easy it is to install via a good mod manager (I’m using Vortex). Of course, the more dependencies a mod has, the lower will be this rating: 5 stars is simply easy to install, just download, install via mod-manager, and you’re good to go, 1 star means it’s hard with a lot of dependencies, possible conflicts with other mods, etc. If a mod gets a lower rating than 5 here, I will add an explanation what to take into consideration when installing it, but there will be always the need to read the mod description pages – they always contain all relevant information.

And the overall rating? Well, that’s 100 percent subjective. It’s simply what I think of the mod in question. 1 star = bad mod, not recommended, 5 stars = exceptionally good mod, highly recommended.

After those ratings, if it is a quest mod that tells a story, there will be a short synopsis. And after that – well, the review itself of course.